2010-11-10, 02:12 PM
Wow, I really like that. The background looks so different from any other SOM made map piece I have seen so far, I would have liked to use this in my waterfall cliff area. I like the bug retexture as well :)
Ben...SOM has some capacity for shading but its probably your lighting that is doing away with it. When I get a chance and get SOM back up and running I am going to make a sample map with lighting that helps to make items have shading even when the shading is not baked into the texture. Keeping your ambient lighting and extra lightsources down to about 100ish really helps, but youll have to adjust the angles that the lightsource is coming from to get the shading to stand out more similarly to how it does in your 3d modelling program.
Ben...SOM has some capacity for shading but its probably your lighting that is doing away with it. When I get a chance and get SOM back up and running I am going to make a sample map with lighting that helps to make items have shading even when the shading is not baked into the texture. Keeping your ambient lighting and extra lightsources down to about 100ish really helps, but youll have to adjust the angles that the lightsource is coming from to get the shading to stand out more similarly to how it does in your 3d modelling program.
- Todd DuFore (DMPDesign)
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