2010-11-11, 01:48 AM
I don't really understand (at all) "_0" or "_1"...
You can do 512 by using four 256 textures I reckon, though there may be a max textures per object limit I'm unaware of. With Ex you can use whatever you want however you want by substituting the textures at runtime.
You can setup a bow/arrow that would work without Ex, with the only limitation I know of being the arrow arc would be fixed. Like I said, you would need to use my x2mdl app, and hope that Som would recognize a 4th animation on the arm.
With Ex at some point we could in theory set up a way more elaborate arrow extension set based on sword magic and either controlling the arrow in flight (as a magic projectile) or changing which sword magic spell is used on the fly (so like there could be 5 depending on how far the bow was pulled back) ... the former approach would be superior though because you could adjust for gravity.
PS: I've also seen Som use larger textures. Can't remember how much larger... posted about it somewhere. Looked like something a user cooked up. So it may be there is a backdoor, or maybe something like the 256 limit is just imposed by the tools and not the .TXR format / game exe.
PPS: Your screenshots would look a lot slicker with Ex.
You can do 512 by using four 256 textures I reckon, though there may be a max textures per object limit I'm unaware of. With Ex you can use whatever you want however you want by substituting the textures at runtime.
You can setup a bow/arrow that would work without Ex, with the only limitation I know of being the arrow arc would be fixed. Like I said, you would need to use my x2mdl app, and hope that Som would recognize a 4th animation on the arm.
With Ex at some point we could in theory set up a way more elaborate arrow extension set based on sword magic and either controlling the arrow in flight (as a magic projectile) or changing which sword magic spell is used on the fly (so like there could be 5 depending on how far the bow was pulled back) ... the former approach would be superior though because you could adjust for gravity.
PS: I've also seen Som use larger textures. Can't remember how much larger... posted about it somewhere. Looked like something a user cooked up. So it may be there is a backdoor, or maybe something like the 256 limit is just imposed by the tools and not the .TXR format / game exe.
PPS: Your screenshots would look a lot slicker with Ex.