Thanks Todd.
Yeah i noticed that the UV mapping for these models is really shoddy - take the female warrior for instance (0061.prf) the texture across the nose and around the nose has stretched. It really spoils the model.
I've been working on a custom for that model, and i honestly thought it was my fault for not getting the texture aligned properly, so i spent around an hour testing and trying different methods, however i found in the end that it was all to do with the mapping - basically i think that the model face for the nose area was probably just left and not aligned correctly. It looks like mapping for the face probably just consists of a stretched line.
(Btw, id love for people to use my textures for enemies, walls etc. If anyone wants one before i release my game or after let me know!)
Yeah i noticed that the UV mapping for these models is really shoddy - take the female warrior for instance (0061.prf) the texture across the nose and around the nose has stretched. It really spoils the model.
I've been working on a custom for that model, and i honestly thought it was my fault for not getting the texture aligned properly, so i spent around an hour testing and trying different methods, however i found in the end that it was all to do with the mapping - basically i think that the model face for the nose area was probably just left and not aligned correctly. It looks like mapping for the face probably just consists of a stretched line.
(Btw, id love for people to use my textures for enemies, walls etc. If anyone wants one before i release my game or after let me know!)