2010-12-15, 02:25 PM
Ah, i dont give up easily and good to know i was missed! I spent a good while last night compiling different vareities of ores into the game, they'l mostly just be for sale value in the demo.
Theres going to be a good amount of going back and forth, if you want the items and exploration.
Thats a good idea actually. I'll test it later. Anyone else think there should be a sheath beside the blade in the inventory screen?
And yup, the sword you can see (about to connect with the skeleton) is the swing model.
Actually that addressed one of my queries i had a few nights ago. I spent a while making a sword blade, and to not have it in the inventory screen would be a waste.
Theres going to be a good amount of going back and forth, if you want the items and exploration.
Quote:You can setup an event so the item you pickup is also different; eg. fully sheathed. Just need to have an event that waits for the pickup version to appear in the inventory, then have the event replace that item with the actual weapon.
Thats a good idea actually. I'll test it later. Anyone else think there should be a sheath beside the blade in the inventory screen?
And yup, the sword you can see (about to connect with the skeleton) is the swing model.
Actually that addressed one of my queries i had a few nights ago. I spent a while making a sword blade, and to not have it in the inventory screen would be a waste.