2010-12-16, 02:18 AM
(2010-12-15, 04:39 PM)Verdite link Wrote:It looks great, and the project.dat worked for me.
Still getting pieces vanishing at 1600x800 though, check screenshot.
That's not a 4:3 aspect ratio (it's 2:1!!) so you must've edited the .ini file by hand, because there is an extension which should block that resolution from being available in the OPTIONS (unless you started with it via the ini file like I said)
I plan to allow widescreen in DoM and KF1 if possible though pieces disappearing will still happen because theirs nothing to prevent it other than the maps themselves.
Like I've said I plan to correct this largely in my next major effort... like probably in 6 months at the soonest. But (short of a remake) there will always be stuff that disappears pretty much at least until I can peg down every single event triggered object in Som's memory so to know its exact location / if it's hidden or not.
EDITED: BTW, if you cropped the screenshot just to be confusing, stuff will still disappear along the edges and sometimes because of map optimization crapness, however this is the first instance I've seen of a map tile disappearing in Trismegistus (provided that's in 4:3)
PS: Forgive me if I'm being ridiculously gullible
PPS: Yes I just noticed you said "at" ....