2010-12-29, 06:10 PM
I'm trying to figure out how to word an extension to let you visualize the lighting normals. Mainly to make sure everything is in order / spot problem object etc.
But anyway... while I was visualizing the normals myself this morning, I noticed that the sky dome has lighting normals which are not leveraged by Som. I'm trying to setup some more elaborate extensions for controlling the sky material. But another interesting thing would be to apply the directional lights to the sky in some way. A natural sky would not look right I think with arbitrary lights (not how the atmosphere works afaik) but a top down light could create an effect something like a sunset, or something more natural for sky lighting anyway.
The colours you see in the sky have more to do with atmospheric scattering I think, but in lieu of a dedicated scientific sky shader of some kind just slapping on a light would probably add some colour/shape. Hopefully any banding would not be too bad.
But anyway... while I was visualizing the normals myself this morning, I noticed that the sky dome has lighting normals which are not leveraged by Som. I'm trying to setup some more elaborate extensions for controlling the sky material. But another interesting thing would be to apply the directional lights to the sky in some way. A natural sky would not look right I think with arbitrary lights (not how the atmosphere works afaik) but a top down light could create an effect something like a sunset, or something more natural for sky lighting anyway.
The colours you see in the sky have more to do with atmospheric scattering I think, but in lieu of a dedicated scientific sky shader of some kind just slapping on a light would probably add some colour/shape. Hopefully any banding would not be too bad.