2011-01-02, 02:08 PM
Sorry, up way too late... just reporting what was done was the player's eye level is now same as the PC's NPC in the 01 map, which I have a feeling is not accessible in game. Then the param files were hex edited to make the lamps a smidgen taller. Then just to be conservative a bob_distance_multiplier extension was setup to invert the bob effect so the player can't see the tops of the lamps while bobbing!! I may be delirious, but the inverted bob seems more natural. And guarantees players can't see over things they shouldn't