Some weird bugs I've come across.

#4
Unfortunately it's not uncommon for unfinished games to be released onto the public. But with DD at least there is hope it will eventually have its act cleaned up overtime.

I see this is still Luthius' thread, so I guess the poster hasn't disappeared long ago per usual. I'm curious myself about your library slow down experience...

A) Whenever you enter a new map there is a loading pause, even though there is no loading screen proper. With Ex the cursor will appear/spin a la the app is busy, and it won't say "(not responding)". It would be pretty simple for Ex to add a loading distraction of some kind, but a lot of the time the load time can be very negligible / almost feels seamless, so that would disrupt those times. Still if an author wants that Ex can deliver. There will be an option for a custom "now loading" cursor soonish provided anyone would like that. A custom loading screen in many cases would be longer than the actual load time lest you risk having the screen appear to spaz out for a split second.

B) Is the framerate still slow after you leave the library? If not it's probably just that map is too much for your comp, though there are worse maps in DD. If the game stays in a bad way after you leave, it could be something pathological, though my first guess is your card couldn't keep all the library's textures in video memory and is basically having to read some of them back across the video bus every frame to keep things looking right, which is not a very real-time friendly operation. Ex could in theory mitigate that scenario a little, but you'd probably still see hick ups while turning around quickly if you were able to see across the entire length of the library. Level designs like the library are pretty atypical.

PS: Using my little evtcat program would make global events a lot easier to manage and guaranteed to be reliable, but it's never caught on. In my project I had global events with 100s of lines, so doing them by hand, was not an option!!

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Messages In This Thread
Some weird bugs I've come across. - by Luthius - 2010-12-26, 04:04 PM
Re: Some weird bugs I've come across. - by HolyDiver - 2011-01-07, 02:18 AM



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