2011-01-10, 10:25 AM
(2011-01-10, 03:18 AM)Verdite link Wrote:Quality. I use GIMP too and find it really user friendly. Its easy to get into.
Ill use that info as a reference, thanks.
Just a question... You say you use GIMP, and Maya... Do you use them to create SoM customs at all?
If you do, or have done, i'd like to see them. Not for any referencing, just a casual browse for enjoyment!
Well I have a background with this sort of stuff. I started programming actually out of frustration with the state of 3D modeling software... which at the time (if not still) didn't really provide all the tools you really needed to get things right. Well I started out with engineering software (by way of school/work programs) then started to prefer more sculpting like CGI software (for art projects) but that totally lacked any concept of precision. I still use both in projects, but neither marry very well. I'm a natural at that sort of thing and am pretty much a triple threat in terms of all the technical know how and ability you need to pull off a game or whatever. I'm very capable no matter what I set my mind to, but over the years I've gravitated more and more towards programming. Because that's where the real power and intellectual challenge is to be found. Being a production artist is a lot like being a slave. Either to a real master or the limitation of your tools. So I try to limit myself to critical stuff like concept art and polishing up other peoples work but I can still get anything done if necessary.
I've not done anything Som related since getting involve and technically do not even know how to convert something into a Som compatible file other than with the tools I've created myself. I've not had a good enough reason to anyway so far. I'm 99% happy with the stuff that comes with Som and prefer a minimalist approach to adding original graphics to your game. Five good hand made things to make your game stand out/work is probably enough in my opinion.