2011-01-11, 02:16 AM
(2011-01-10, 03:31 PM)Verdite link Wrote:Fair enough. Personally, i see handmade models as a reflection of imagination. So essentially i'm making a game that gives people a bit of insight to my creativity, which i'm sure ML is doing too. I suppose in a way its an art expression, only in game form. You could achieve, to an extent, a certain degree of this with the original SoM assets, but it would only be a fraction of your creative potential.
That's good for you if you can afford to do that. I can model stuff very quickly just as well as about anyone, but still it doesn't seem worth the trouble to me. And I don't think it's good to set the bar so high for DIY games. I think after only a few games with like five key assets each you'd eventually rack up quite a large number and the asset pool would balloon quite quickly filling in the gaps people need.
That said Som comes with 100s of assets and I don't think enough has been done with them yet by a long shot. I just imagine a world where I think people's expectations should be lowered in terms of visual variety if what they want is truly good games. Or in other words, its less what you have than what you do with it. The poster child for that is the game industry which spends billions of dollars on fresh assets only to end up with the intellectual equivalent of barf for all that wasted human potential