2009-04-08, 12:13 AM
I never thought about collision detection and animation having to do with the frame rate - then again, I'm really not experienced with this sort of thing.
One thing though, according to the From Software Sword of Moonlight page (www.fromsoftware.jp/main/soft/som.html) SoM has extremely low system requirements. We're talking you've got to have a Pentium II 300MHz processor, 64 Meg of RAM and 8 meg of Video Ram. Generally speaking, most of the computers (well, I can talk for myself, Todd, Martin and John - guys who helped test Trismegistus) have PCs which are many times greater than all those requirements.
I wouldn't really think "priority" in the Task Manager (if that's what you meant by priority) would matter much as recent computers should have SoM screaming.
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I'm wondering if it's a compatibility issue more than anything. After all, the From Software SoM page says that 2000 & XP is unsupported. (based on the google translation of the page - vista wasn't released at that page's last update)
"Unsupported" doesn't mean "incompatible", but it might account for some of the engine's strange phenomena.
There's also the hardware compatibilities in general. If frame rate is really a factor for the collision and animation glitches, like you said, wouldn't an "unsupported" graphics card contribute to that?
Perhaps even software factors as well - I like what you said about Direct X. Might we have a whole lot less glitching if we were all running version 7.1 or 8.0?
Perhaps SoM doesn't really need to be completely revamped - maybe it just needs a few patches for hardware and software compatibility sake. ^_^
One thing though, according to the From Software Sword of Moonlight page (www.fromsoftware.jp/main/soft/som.html) SoM has extremely low system requirements. We're talking you've got to have a Pentium II 300MHz processor, 64 Meg of RAM and 8 meg of Video Ram. Generally speaking, most of the computers (well, I can talk for myself, Todd, Martin and John - guys who helped test Trismegistus) have PCs which are many times greater than all those requirements.
I wouldn't really think "priority" in the Task Manager (if that's what you meant by priority) would matter much as recent computers should have SoM screaming.
_________________
I'm wondering if it's a compatibility issue more than anything. After all, the From Software SoM page says that 2000 & XP is unsupported. (based on the google translation of the page - vista wasn't released at that page's last update)
"Unsupported" doesn't mean "incompatible", but it might account for some of the engine's strange phenomena.
There's also the hardware compatibilities in general. If frame rate is really a factor for the collision and animation glitches, like you said, wouldn't an "unsupported" graphics card contribute to that?
Perhaps even software factors as well - I like what you said about Direct X. Might we have a whole lot less glitching if we were all running version 7.1 or 8.0?
Perhaps SoM doesn't really need to be completely revamped - maybe it just needs a few patches for hardware and software compatibility sake. ^_^