2011-01-18, 07:47 PM
(2011-01-18, 06:14 PM)Verdite link Wrote:I think i could guess why... Its probably because the always on is probably like a data attachment to the character... So basically everywhere they go, the system will be checking i the event triggers are available yet. So yeah, i think always on -> data attached to character (and is read by the game constantly?)
You know about the "take this item" discussion we've been having... Well you know you've thought about it too much when you have a dream about it, which i just had... noo.
Well "always on" events by definition are not triggered. The trigger event was the first one I tried. It's the only one that would make any sense, but that would be a damn hackish way to do it. But anyway, the explanation is surely more like the input data gathering routine is just in sync with the timer routine (since it's independent of the refresh rate) ... who knows why it works this way. It's pretty obvious its not intentional. Som has so many bugs that all have about one thing in common... they don't jump right out at you until you've spent a minimum of time with it. Which obviously From' never did...
I'm glad anyway Sony has a bare minimum of quality standards... otherwise the console games would probably all be this bad too