2011-01-22, 03:05 PM
PS: It occurred to me probably only the popup save game menu is affected. Ie. saving via an event. If you think about it that works pretty similarly as a one screen menu. I think probably these menus not being officially part of the menu framework suffer from some serious oversight bug. I have not had any problem with shop menus as of yet. Those anyway are the only standalone menus I can think of than a talk screen with a decision branch.