2011-03-01, 04:11 AM
ML and I were getting into that a while back but I dont know if he followed into it much.
I figured the easiest way to start picking apart the cp file is to compare the cp file of two similar, and very simple animated files, such as a treasure chest and a door...each would have a very minimum number of animations.
John if you would like me to, i would be willing to try to pick apart the parts of the cp file on a couple different npcs and figuring out which are definitely controlling things like speed etc.
I figured the easiest way to start picking apart the cp file is to compare the cp file of two similar, and very simple animated files, such as a treasure chest and a door...each would have a very minimum number of animations.
John if you would like me to, i would be willing to try to pick apart the parts of the cp file on a couple different npcs and figuring out which are definitely controlling things like speed etc.
- Todd DuFore (DMPDesign)
Site Founder
Site Founder