2011-03-02, 08:55 AM
I've mostly worked with non-MDL PRFs so far and I have quite a bit of info so you don't need to bother with them. but a PRF analysis for animated MDL type parts would be the most useful if you want to tackle it.
PRFs seem pretty straight forward, but we'll have to get their format nailed down if we ever hope to import MDLs.
Here's what I have in my old notes about Enemy PRFs. I'll add any info you can figure out.
Enemies:
$61 = toggle 'Trigger' setting - 00= disable, 01= allow
$6e-6f = collision data (00 40 is decent size)
PRFs seem pretty straight forward, but we'll have to get their format nailed down if we ever hope to import MDLs.
Here's what I have in my old notes about Enemy PRFs. I'll add any info you can figure out.
Enemies:
$61 = toggle 'Trigger' setting - 00= disable, 01= allow
$6e-6f = collision data (00 40 is decent size)