2011-03-05, 02:22 AM
The 'black arrow' doesn't actually do anything special. It's just a reference to tell you what direction the texture should move and it bumps other textures into the second slot. The animation in my 'kit' uses the same setup as SoM's flowing 'Fountain'. Specifically, there is a switch in the Object's PRF that makes the second texture used on the model slide.
You can cover any number of 'faces' (aka polygons) with the moving texture, but you can't have two different textures that move on the same object. You can split a single Object into two pieces (each with a moving texture) and then place them together in game to create something that looks like a single Object.
Attached is a picture of the UV setup from my 'flowing water' Object. It actually has two separate 'flat sheet primitives', both with the moving texture attached and both have many 'faces'. I'll attach my flowing water Objects in case you don't have them and want to check them out.
You can cover any number of 'faces' (aka polygons) with the moving texture, but you can't have two different textures that move on the same object. You can split a single Object into two pieces (each with a moving texture) and then place them together in game to create something that looks like a single Object.
Attached is a picture of the UV setup from my 'flowing water' Object. It actually has two separate 'flat sheet primitives', both with the moving texture attached and both have many 'faces'. I'll attach my flowing water Objects in case you don't have them and want to check them out.