2011-03-07, 01:09 PM
Thanks for the ideas. I was actually planning on using trees to encircle the whole town... But as you'l probably know trees arent the most resource friendly tactic especially in SoM, so i had to change tactic there, i mean a good tree is what 500+ vertices? I was thinking to add distant trees though... And i could get away with 8 vertices for each. Though because of no alpha channels, the best way to create a transparent texture is to use black as the background, but then again the mipmaps pick up the black speckles.
Most games from the som age (hehe ) have high walls to keep the player from seeing too far ahead. The idea with the cliffs is good... Hmm...
Most games from the som age (hehe ) have high walls to keep the player from seeing too far ahead. The idea with the cliffs is good... Hmm...