Need some help or brainstorming...

#3
Thanks for the ideas. I was actually planning on using trees to encircle the whole town... But as you'l probably know trees arent the most resource friendly tactic especially in SoM, so i had to change tactic there, i mean a good tree is what 500+ vertices? I was thinking to add distant trees though... And i could get away with 8 vertices for each. Though because of no alpha channels, the best way to create a transparent texture is to use black as the background, but then again the mipmaps pick up the black speckles.

Most games from the som age (hehe Biggrin) have high walls to keep the player from seeing too far ahead. The idea with the cliffs is good... Hmm...
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Need some help or brainstorming... - by Verdite - 2011-03-06, 07:05 PM
Re: Need some help or brainstorming... - by Verdite - 2011-03-07, 01:09 PM



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