2011-03-07, 01:23 PM
woo-doo! very nice info here, provides a grand stimulating read too. (see this is why i visit the forum each day)
okay i think i understand you better now John. i'll give the new demo a try and see if it clarifies things, but i think ive got the jist of things now.
hmm... i think both my questions have been addressed, so i could fuse you're warp idea, Todd, with you're pitfall trap, John, to damage the player as he drops into a new map... So ill set up the warp, then have the player drop (Todd, 20 meters is just cruel ) onto a pitfall trap in a new map that damages the player when he lands...
okay i think i understand you better now John. i'll give the new demo a try and see if it clarifies things, but i think ive got the jist of things now.
hmm... i think both my questions have been addressed, so i could fuse you're warp idea, Todd, with you're pitfall trap, John, to damage the player as he drops into a new map... So ill set up the warp, then have the player drop (Todd, 20 meters is just cruel ) onto a pitfall trap in a new map that damages the player when he lands...