How to make an animated MDL

#2
I cant give enough kudos for this. This is an exceptional tutorial. While Mick is the maker of this fantastic programme, you've done a great job of condensing the necessary stages in getting it to work.

One question:

In a hex editor, open an existing PRF that corresponds to the animations you have included in your MDL and write your MDL's name over the original MDL name. Save the altered PRF under a new name.

Can i use any prf? For example if i were to create an enemy i could just use a skeletons prf?

Edited:

Does x2mdl automatically assign 'take damage' / attack points for the enemies mdl?

Edited again:

If i were to make a custom hidden door for use with a map editor where would i place my mdl and cp?

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Messages In This Thread
How to make an animated MDL - by HwitVlf - 2011-03-09, 06:55 AM
Re: How to make an animated MDL - by Verdite - 2011-03-09, 01:06 PM
Re: How to make an animated MDL - by HwitVlf - 2011-03-10, 02:48 AM
Re: How to make an animated MDL - by HwitVlf - 2011-03-21, 09:48 PM
Re: How to make an animated MDL - by Verdite - 2011-03-21, 10:29 PM
Re: How to make an animated MDL - by HwitVlf - 2011-03-21, 11:56 PM
Re: How to make an animated MDL - by Verdite - 2011-03-22, 12:01 AM
Re: How to make an animated MDL - by HwitVlf - 2011-03-24, 04:02 AM
Re: How to make an animated MDL - by Verdite - 2011-03-25, 02:51 PM
Re: How to make an animated MDL - by dmpdesign - 2011-03-25, 06:25 PM
Re: How to make an animated MDL - by HwitVlf - 2011-03-26, 01:25 AM
Re: How to make an animated MDL - by dmpdesign - 2011-03-26, 05:14 AM



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