2011-03-16, 10:32 PM
Now that we can make some MDL files, someone should really make a 'sound dummy' enemy with a different sounds attached to every available animation slot. That way, we could adjust/randomize the playback frequency pretty easy using the Enemy AI settings in the parameter editor.
A simple front-end to generate the needed SND file header and assign sounds in the PRF files would be useful too.
I'm making new parts as the need arises in my game so I'll get to it eventually if no one else does.
A simple front-end to generate the needed SND file header and assign sounds in the PRF files would be useful too.
I'm making new parts as the need arises in my game so I'll get to it eventually if no one else does.