When you edit a PRF, you have to push 'apply' and 'save' again in the parameter editor or the changes won't show up in game.
That might be the issue.
The reason being, the game.exe doesn't read the PRF's info directly; instead the PRF data is copied to the project's PRM/PR2 files when you 'apply/save' (in the parameter editor) and the game.exe reads it form there.
FYI, Verdite was asking about modifying attack animations so I started to make a sling shot for my game since it's related to what he's wondering about. I need to 'decode' some parts of Enemy PRF files and the magic's SFX.dat file to proceed so if you can send me the termite sound info, it might save a little time.
Also, I remember Mick posted info on giving enemy spells to the player by editing the sfx.dat a long time ago. I've skimmed about 200 of his posts , but I still can't find it. If anyone has a link or copy of that info, it would help.
That might be the issue.
The reason being, the game.exe doesn't read the PRF's info directly; instead the PRF data is copied to the project's PRM/PR2 files when you 'apply/save' (in the parameter editor) and the game.exe reads it form there.
FYI, Verdite was asking about modifying attack animations so I started to make a sling shot for my game since it's related to what he's wondering about. I need to 'decode' some parts of Enemy PRF files and the magic's SFX.dat file to proceed so if you can send me the termite sound info, it might save a little time.
Also, I remember Mick posted info on giving enemy spells to the player by editing the sfx.dat a long time ago. I've skimmed about 200 of his posts , but I still can't find it. If anyone has a link or copy of that info, it would help.