2011-04-01, 07:02 PM
The issue lies in the software these models are being used in.
The maximum size for a texture file within sword of moonlight is 256 x 256, so obviously to make the sword look halfway decent I want to project the faces onto the texture as big as I can so they arent super grainy. With multiple textures devoted to different sections we can get away with a perceived higher resolution result. The above image is 2 textures...the hilt and the blade are seperate.
The maximum size for a texture file within sword of moonlight is 256 x 256, so obviously to make the sword look halfway decent I want to project the faces onto the texture as big as I can so they arent super grainy. With multiple textures devoted to different sections we can get away with a perceived higher resolution result. The above image is 2 textures...the hilt and the blade are seperate.
- Todd DuFore (DMPDesign)
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