2011-04-01, 10:39 PM
yeah brush selection is vert (and line) only though doesn't follow on to the UV screen. It's a shame really as this would be usefull for holes and stuff.
Thats why I say move areas to a different object for Uv mapping and then merge after. You can also merge mats, though meta isn't keen on it As has been pointed out click and drag in the object panel to change the order or merge. There's a ctrl and shift option for each. You can't do that so easily in maya!
There is a tick box in the configuration which doesn't highlight the lines on face selection. I believe this is relatedd to to the shift drag on face selection which is like the brush for faces.
Thats why I say move areas to a different object for Uv mapping and then merge after. You can also merge mats, though meta isn't keen on it As has been pointed out click and drag in the object panel to change the order or merge. There's a ctrl and shift option for each. You can't do that so easily in maya!
There is a tick box in the configuration which doesn't highlight the lines on face selection. I believe this is relatedd to to the shift drag on face selection which is like the brush for faces.