Metasequoia modeler tutorials and Keynote translated plugins

#15
OK john, worked on a breakable barrel tonight...it has 5 parts.

I am to the 'motion' part of your tutorial and i have a few questions.

When I go into motion, I dont want to change anything for the initial key frame, so i leave it be and move the slider...lets say to 2.

At 2 I moved all the bones a bit, save for the bottom bone since the bottom of the barrel doesnt move (in fact, if/when I perfect this, I think the bottom of the barrel will actually be an object, that way when you break the barrel the top animates away via npc death leaving the bottom of the barrel object in its place, then upon death activate the trigger to spawn the item in the barrel) i moved the frame to 4 saw it place a blue key frame indicator on the timeline and again moved the bones. ‎  After I moved it again i noted that at 2 and 4 i now had indicators for keyframes, so i played the animation...however it only showed keyframes at 2 and 4 but not the original 0 positioning....can you tell me what I may be doing wrong?

In addition, do you know how many seconds (or parts of a second) the ticks on the timeline equate to in game?

Thanks!
- Todd DuFore (DMPDesign)
Site Founder
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Messages In This Thread
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-14, 02:48 PM
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-19, 02:53 PM
Re: Metasequoia modeler tutorials and Keynote translated plugins - by dmpdesign - 2011-04-03, 08:43 AM



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