2011-04-06, 03:59 PM
I have a question for you metaseqouia experts.
I began animating my first enemy model by putting in his walking positions. Unfortunately, to make it easy on myself, when I created the walking I actually had the model step forward in the file (it was alot easier than trying to have him walk in place). I was hoping at the end I could simply select all the bones and move them backwards on the z axis so that the animation didnt move forward (since the game controls enemy position and not the animation).
Does anyone know a good trick to take all the bones of an animation frame and apply an x,y or z adjustment to them all at once so the relative positioning stays the same but the location can be dragged back over 0,0,0?
If not, I might as well trash this animation and start over :)
I began animating my first enemy model by putting in his walking positions. Unfortunately, to make it easy on myself, when I created the walking I actually had the model step forward in the file (it was alot easier than trying to have him walk in place). I was hoping at the end I could simply select all the bones and move them backwards on the z axis so that the animation didnt move forward (since the game controls enemy position and not the animation).
Does anyone know a good trick to take all the bones of an animation frame and apply an x,y or z adjustment to them all at once so the relative positioning stays the same but the location can be dragged back over 0,0,0?
If not, I might as well trash this animation and start over :)
- Todd DuFore (DMPDesign)
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