Alright, work in progress...smoothed out the walking a little more (still not right) and added a death animation.
https://www.youtube.com/watch?v=rdz9tiUV...r_embedded
John/Ben, any luck getting your enemy to actually walk forward?
I tried with animation that jumped forward and animation that stood in place neither seemed to affect the actual movment of the enemy (except the one that went forward left behind its shadow until it reset back to 0,0)
I wonder if there is something special about walking animations in the mdl files SOM uses, similar to the way you had to use the triangle to make your moving textures work John? COuld that be possible, some sort of control mechanism that tells the model which way to move forward?
If its not that, perhaps the walking animation has to traverse a certain distance, maybe one designated by the prf? Or possibly the game requires a set length dependant on something in prf?
I am stumped, so far I only have a walk in place enemy...you can peek at it here:
https://www.youtube.com/watch?v=rdz9tiUV...r_embedded
John/Ben, any luck getting your enemy to actually walk forward?
I tried with animation that jumped forward and animation that stood in place neither seemed to affect the actual movment of the enemy (except the one that went forward left behind its shadow until it reset back to 0,0)
I wonder if there is something special about walking animations in the mdl files SOM uses, similar to the way you had to use the triangle to make your moving textures work John? COuld that be possible, some sort of control mechanism that tells the model which way to move forward?
If its not that, perhaps the walking animation has to traverse a certain distance, maybe one designated by the prf? Or possibly the game requires a set length dependant on something in prf?
I am stumped, so far I only have a walk in place enemy...you can peek at it here:
- Todd DuFore (DMPDesign)
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