Metasequoia modeler tutorials and Keynote translated plugins

#64
Ok
No question that there is unwanted deformation with this morphing and rotation. I think it only calculates a straight line of movement between the verts of the two objects. A curve is what is needed for doing any major movements. That straight line is then extrapolated for the negative axis which then gets silly. So small deformations only. The freeze curve button leads me to think there maybe more though.

Does the knight need to walk on the spot for the game or literally move and walk?
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Messages In This Thread
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-14, 02:48 PM
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-19, 02:53 PM
Re: Metasequoia modeler tutorials and Keynote translated plugins - by airflamesred - 2011-04-11, 12:01 PM



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