A similar setup would be to use an IF setup something like this:
Event1 : Trigger= Use Item [blade] Near[Smith] : Start Condition + have item [blade=1]
Change Player Parameter: Number of Item [Blade] : Set to: 0
smith says "I'll get to work"
begin Timer3
Control active Page = Event2 go to Page01
Event2 : Trigger = Examined [Smith]
Page00 = Blank
Page01 :
set Timer3 in counter[15MinuteCheck]
IF(15MinuteCheck>900):"Here's your sword" + Go to Page3
OTHERWISE "Come back later"
END IF
You might have to tweak a little for your specific setup.
Event1 : Trigger= Use Item [blade] Near[Smith] : Start Condition + have item [blade=1]
Change Player Parameter: Number of Item [Blade] : Set to: 0
smith says "I'll get to work"
begin Timer3
Control active Page = Event2 go to Page01
Event2 : Trigger = Examined [Smith]
Page00 = Blank
Page01 :
set Timer3 in counter[15MinuteCheck]
IF(15MinuteCheck>900):"Here's your sword" + Go to Page3
OTHERWISE "Come back later"
END IF
You might have to tweak a little for your specific setup.