Metasequoia modeler tutorials and Keynote translated plugins

#71
Well I've been using meta for about 8 years now and stuck with it , through belligerence initially, and more recently cause it has mesh painting - my favorite! I thought $45 dollars was cheap for that and now the keynote........And the funny thing is if you look at people who are really good at modelling and using maya, they use very few tools. Metasequoia is well worth the money.For modeling I wouln't swap for anything I digress.
The morph, In conclusion, ‎  works for small movements ideally in a straight line move rather than large scale rotate - explode for example.
The select tag I mentioned is not what I thought yesterday, but more of a multi-hide function if that makes any sense. The example I've deciphered is for a series of hair-do's. As you know keynote shows every object (bones and anchors excepted) and you may not want this. ‎  So long hair, short, pony tail etc you can turn these off individually for your animation. Morph and select could be used ad-infinitun but it just increases your file size and so may not be that beneficial.
Ther appears to be a way to, (and this maybe relevant to Todd's post above) alter the bones so that they stay connected and add constiction to all three rotation handle. If you think of restricting the knee joint - once you reach a certain angle it will pull the rest of your leg or break! Very realistic though I have'nt fully tested it yet.
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Messages In This Thread
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-14, 02:48 PM
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-19, 02:53 PM
Re: Metasequoia modeler tutorials and Keynote translated plugins - by airflamesred - 2011-04-14, 11:10 PM



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