2011-04-16, 12:48 PM
Ok
You don't need to do anything to the bone as i first thought. If you select the relevant mat (which covers the bone and anchor) open it up and in the bump channel at the bottom you can put these sorts of figures for example.
H(45, -12);
So 'H' or 'P' or 'B' refer to the bottom right on keynote (head, pitch and bank) followed by the maximum rotations on positive and negative. You can add figures for all three if necessary. Operation is by using the handles on the tail of the bone. simples!
I can't make any sense of the constrain bone (the pink one), in particular, what the two numbers that go, once again, in the bump channel refer to.
I aiming to put all the discoveries into a sort of tut once I can get some consistent results with anchors and overlapping. Its not really a problem for separate meshes but a single mesh gets a bit tricky.
Anyone found any useful plugins ?
You don't need to do anything to the bone as i first thought. If you select the relevant mat (which covers the bone and anchor) open it up and in the bump channel at the bottom you can put these sorts of figures for example.
H(45, -12);
So 'H' or 'P' or 'B' refer to the bottom right on keynote (head, pitch and bank) followed by the maximum rotations on positive and negative. You can add figures for all three if necessary. Operation is by using the handles on the tail of the bone. simples!
I can't make any sense of the constrain bone (the pink one), in particular, what the two numbers that go, once again, in the bump channel refer to.
I aiming to put all the discoveries into a sort of tut once I can get some consistent results with anchors and overlapping. Its not really a problem for separate meshes but a single mesh gets a bit tricky.
Anyone found any useful plugins ?