2011-04-22, 09:56 PM
Thanks for the help guys.
John to answer your question, I am trying to stray away from projecting altogether, as when i create the landscape and apply a texture to the materials, it nicely fills the entire object without skewing terribly bad on the faces that are extruded...if I project the texture, for example from straight above, then all faces that are perpendicular to that projection get totally messed up.
The objects I am working with are created using a heightmap and metaseq creates a relatively high poly landscape based on that, so highlighting certain areas to do a 'from above' projection is nearly impossible (unless there is an easier way than the method I am employing atm)
I thought it would be nice to utilize the mapping the model gets by default when i just 'apply material to selected faces' if i could just increase the size of the texture about 3x so it is proper scale.
When i get some time at home tonight Ill post some picture examples of what Im talking about.
John to answer your question, I am trying to stray away from projecting altogether, as when i create the landscape and apply a texture to the materials, it nicely fills the entire object without skewing terribly bad on the faces that are extruded...if I project the texture, for example from straight above, then all faces that are perpendicular to that projection get totally messed up.
The objects I am working with are created using a heightmap and metaseq creates a relatively high poly landscape based on that, so highlighting certain areas to do a 'from above' projection is nearly impossible (unless there is an easier way than the method I am employing atm)
I thought it would be nice to utilize the mapping the model gets by default when i just 'apply material to selected faces' if i could just increase the size of the texture about 3x so it is proper scale.
When i get some time at home tonight Ill post some picture examples of what Im talking about.
- Todd DuFore (DMPDesign)
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