Metaseqouia texturing questions

#6
Ok, I get what you mean now. One possibility, depending on what your mesh is like, is to go to 'Command > Map > [select Square shape] > property' and change the size/angle numbers to get the texture to repeat as desired.

If that doesn't work with your specific mesh, you could use 'scale' in the UVEdit panel with 'snap' turned on. It might help to change the UV grid to match the number of polygons in your land mesh (UVEdit >Config >Grid). With this method, it would be hard to get the mesh to align with the texture's edges perfectly when scaling. But I assume a little stretching wouldn't matter on ground textures, so you can get the size close with 'scale' then pop the mesh's edges into place using 'snap'.
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Messages In This Thread
Metaseqouia texturing questions - by dmpdesign - 2011-04-21, 03:39 AM
Re: Metaseqouia texturing questions - by HwitVlf - 2011-04-22, 05:38 AM
Re: Metaseqouia texturing questions - by Verdite - 2011-04-22, 11:18 AM
Re: Metaseqouia texturing questions - by HwitVlf - 2011-04-23, 12:31 AM
Re: Metaseqouia texturing questions - by Verdite - 2011-04-26, 11:14 AM



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