2009-04-10, 04:49 AM
I'm glad that you are enjoying the game. It certainly has its flaws, but it's enjoyable to me as well. I've made what I thought would be fun, and have gone through the game twice myself.
I've considered a newer version of DoM - perhaps a "hard mode" patch or MOD. (which would probably be similar to quite a few older game "hard mode's" - mostly consisting of raising enemy stats and lowering player stats and benefits.)
The demon in the Castle Imbrium hall is more of a cameo and an experience pump more than anything.... what they say doesn't contribute to the story.
Giving Eidolon 5,000 to deactivate the traps really will activate the traps. Him repeating the offer is probably an error on my part..... regardless, the traps are deactivated. (You should try to get Lustrate and the Wind Tower Shield without deactivating the traps in the corridor of death. ^_^ Talk about hard mode....)
The Bracelet of Healing is given by Meguh Meelah (the young girl) when you "send her to safety".
Thanks for the oops on the map.... unfortunately, I don't have access to that server to correct it at the moment. (it's on different webspace than Trismegistus or swordofmoonlight.com)
I have no plans for the moment to create a new SoM game, nor any immediate plans to dress up the old ones. I have no plans to correct errors either - I'm currently quite busy with work and trying to maintain a social life. ^_^
My computer time is more confined to making new music.... music not intended for games.... and playing a few games - like Mega Man X8 and Arx Fatalis, which if I'm lucky, I can get an hour in a week.
....oh, and speaking of my musical friends, they all reside in my head. I think that music has consumed almost as much time from me as putting together the game. These projects, I didn't have help for the music - unfortunately.
I've got probably 3/4ths of the "source files" of the Maunstraut musics - but since my upgrade in software and hardware, I would have to make some adjustments before remixes could be put together.
If you're interested in high quality MP3s of the Diadem of Maunstraut music, you can download the "Maunstraut Soundtrack" on the DoM downloads page.
I recently let Todd use 4 tracks of newer music I've constructed for his new game. I'll let him provide the links to those if you are interested in hearing them to see how my audio creations have improved considering that "maunstraut midi" stuff is sooooooo 2005. ^_^
Litterally - that music is probably close to 5 years old.
I've considered a newer version of DoM - perhaps a "hard mode" patch or MOD. (which would probably be similar to quite a few older game "hard mode's" - mostly consisting of raising enemy stats and lowering player stats and benefits.)
The demon in the Castle Imbrium hall is more of a cameo and an experience pump more than anything.... what they say doesn't contribute to the story.
Giving Eidolon 5,000 to deactivate the traps really will activate the traps. Him repeating the offer is probably an error on my part..... regardless, the traps are deactivated. (You should try to get Lustrate and the Wind Tower Shield without deactivating the traps in the corridor of death. ^_^ Talk about hard mode....)
The Bracelet of Healing is given by Meguh Meelah (the young girl) when you "send her to safety".
Thanks for the oops on the map.... unfortunately, I don't have access to that server to correct it at the moment. (it's on different webspace than Trismegistus or swordofmoonlight.com)
I have no plans for the moment to create a new SoM game, nor any immediate plans to dress up the old ones. I have no plans to correct errors either - I'm currently quite busy with work and trying to maintain a social life. ^_^
My computer time is more confined to making new music.... music not intended for games.... and playing a few games - like Mega Man X8 and Arx Fatalis, which if I'm lucky, I can get an hour in a week.
....oh, and speaking of my musical friends, they all reside in my head. I think that music has consumed almost as much time from me as putting together the game. These projects, I didn't have help for the music - unfortunately.
I've got probably 3/4ths of the "source files" of the Maunstraut musics - but since my upgrade in software and hardware, I would have to make some adjustments before remixes could be put together.
If you're interested in high quality MP3s of the Diadem of Maunstraut music, you can download the "Maunstraut Soundtrack" on the DoM downloads page.
I recently let Todd use 4 tracks of newer music I've constructed for his new game. I'll let him provide the links to those if you are interested in hearing them to see how my audio creations have improved considering that "maunstraut midi" stuff is sooooooo 2005. ^_^
Litterally - that music is probably close to 5 years old.