2011-05-03, 12:39 AM
They arent mad, rather interesting actually.
So essentially its gonna be monster hunter meets kings field? I had originally planned on making something similiar. However when you look at the depth of monster hunter's gathering system, its not based so much around 3d (the armour, weapons etc are) but the pieces are all 2d (as in coloured generic parts) in the menu / crafting interface, and theres thousands of items to gather. But in terms of a KF style game, it would work, if you could craft certain items, actually..
**************SPOLER FOR FUTURE RATHMOR GAMES***********
I intend to add that to my game, but the crafting element will revolve around looking in a book and "choosing" an item (say event goes... examine book... read contents? (message optional) y/n.. "item description 1" (message optional) make item? / next page, and so on. The description would state what you had to give.
When you've committed to making that item, you give the pieces to whoever makes the item. You'l be committed to making it. He'l remind you what you need to give, and you'l give it all at once, save having to measure each individual item given bit by bit.
Just a thought! What a great read from yourself Mr Wolf!
So essentially its gonna be monster hunter meets kings field? I had originally planned on making something similiar. However when you look at the depth of monster hunter's gathering system, its not based so much around 3d (the armour, weapons etc are) but the pieces are all 2d (as in coloured generic parts) in the menu / crafting interface, and theres thousands of items to gather. But in terms of a KF style game, it would work, if you could craft certain items, actually..
**************SPOLER FOR FUTURE RATHMOR GAMES***********
I intend to add that to my game, but the crafting element will revolve around looking in a book and "choosing" an item (say event goes... examine book... read contents? (message optional) y/n.. "item description 1" (message optional) make item? / next page, and so on. The description would state what you had to give.
When you've committed to making that item, you give the pieces to whoever makes the item. You'l be committed to making it. He'l remind you what you need to give, and you'l give it all at once, save having to measure each individual item given bit by bit.
Just a thought! What a great read from yourself Mr Wolf!