2011-05-03, 11:31 PM
Wow, if a whole map grid is feeling confining to you, you must be making a huge sweeping environments. I can really see how the Object limits would be a problem with maps that size.
SoM uses its own unique file formats, and there is currently no way to export SoM's 3D models to any other standardized, editable 3D format. But SoM has tools can import models in Microsoft X format that use 256x256 pixel BMP textures. We mostly use Metasequoia to make models since it has an X file exporter that works well with SoM. Metasequoia can import DXF, LWO, 3DS, and OBJ files and export them as X files. Also, if you haven't tried them yet, SoM has a set of simple set of editing tools that let you change change textures and such.
SoM uses its own unique file formats, and there is currently no way to export SoM's 3D models to any other standardized, editable 3D format. But SoM has tools can import models in Microsoft X format that use 256x256 pixel BMP textures. We mostly use Metasequoia to make models since it has an X file exporter that works well with SoM. Metasequoia can import DXF, LWO, 3DS, and OBJ files and export them as X files. Also, if you haven't tried them yet, SoM has a set of simple set of editing tools that let you change change textures and such.