2011-05-08, 11:54 AM
(This post was last modified: 2011-07-12, 09:32 AM by airflamesred.)
OK
As i say the bone deformation is not bad but could be better. So I tried a morph on the neck/head region which js a pain to move all the verts and it only really gives one option ie +1. What I think needs to happen is that, as the neck and head bend downwards the front belly area needs to drop rather than follow the arc of the neck.
The bdef tag will enable WOVertex but that has its limitations. For example a red vert, even though its at zero, can't get any redder so you can only give it a negative number. It also gets confusing when having to swap in and out of keynote and trying to remember which verts to select.
I've uploaded the mqo here if you want to take a look. I changed the neck bone into a constain bone and as you'll see it also controls a smaller bone in the belly region, vai the code in the bump channel. Are you with me so far!
There are bout 10 different codes that can be used though my initial experiments have been varied!
This is a wip and not good (anchors need adjustment) but I think you can see how this may work
As i say the bone deformation is not bad but could be better. So I tried a morph on the neck/head region which js a pain to move all the verts and it only really gives one option ie +1. What I think needs to happen is that, as the neck and head bend downwards the front belly area needs to drop rather than follow the arc of the neck.
The bdef tag will enable WOVertex but that has its limitations. For example a red vert, even though its at zero, can't get any redder so you can only give it a negative number. It also gets confusing when having to swap in and out of keynote and trying to remember which verts to select.
I've uploaded the mqo here if you want to take a look. I changed the neck bone into a constain bone and as you'll see it also controls a smaller bone in the belly region, vai the code in the bump channel. Are you with me so far!
There are bout 10 different codes that can be used though my initial experiments have been varied!
This is a wip and not good (anchors need adjustment) but I think you can see how this may work