2011-05-14, 01:42 AM
When you 'create runtime', SoM copies all the map Piece textures (even if they're not used) to the output game's folders, but it only copies Item/Object textures if they have the exact same name as the model file (ie "sword1.MDO" & "sword1.txr"). So custom Item/Object textures that are named differently than their model, don't automatically transfer to the 'compiled' game.
As far as the editor previews not working, it seems to get fixed by decreasing DX acceleration for your video card. A lot of old games have the same problem because Microsoft's DirectX keeps abandoning backward compatibility. It's easy to fix the crashing problem on WinXP, but Win7/Vista is harder. You might try what's listed here, but I expect 'change settings' will be greyed out.
Other than that, the best fix I know is to set up VirtualPC. Because VitrualPC doesn't use DX acceleration, SoM works fine. If you or Verdite would like to try setting up VirtualPC for SoM, I would help with the details. It's not hard.
About support for Georgian text, there are some files for it here. I'm completely unfamiliar with the Georgian Alphabet so let me know if I got anything misaligned etc. I'm quite pressed for time, but if you get further along in your project, I'll try to help you with a game menu translation into Georgian.
As far as the editor previews not working, it seems to get fixed by decreasing DX acceleration for your video card. A lot of old games have the same problem because Microsoft's DirectX keeps abandoning backward compatibility. It's easy to fix the crashing problem on WinXP, but Win7/Vista is harder. You might try what's listed here, but I expect 'change settings' will be greyed out.
Other than that, the best fix I know is to set up VirtualPC. Because VitrualPC doesn't use DX acceleration, SoM works fine. If you or Verdite would like to try setting up VirtualPC for SoM, I would help with the details. It's not hard.
About support for Georgian text, there are some files for it here. I'm completely unfamiliar with the Georgian Alphabet so let me know if I got anything misaligned etc. I'm quite pressed for time, but if you get further along in your project, I'll try to help you with a game menu translation into Georgian.