Info on Objects responding to light differently than map Pieces

#3
I didn't import any objects into Meta- just made a new square primitive and new material (using SoM's texture) for the test.
As far as I know, the material's diffuse settings are stored in the model (MDO) file and there's no way to load an MDO in Meta; so I am 'guessing' when I say "SoM uses diffuse=1.0". That's just what seems to match existing Piece's lighting. :)
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Re: Info on Objects responding to light differently than map Pieces - by HwitVlf - 2011-05-14, 11:48 PM



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