2011-05-15, 12:23 PM
(This post was last modified: 2011-05-15, 09:44 PM by airflamesred.)
Well I guess you have to freeze the mirror before the keynote stage. Otherwise your walk cycls is gonna look a bit weird.
I'm thinking Model-UVs- bones/anim-freeze and then mesh paint as the way forward atm
The 'scene' button, which adds an animatable (is that a word) camera seems to work in the same way as the rest. ie move camera or focal point and add keyframes. No problems so far.
Next on my list is to see how a lot of these elements interact. So morphs and selection to break something into pieces (thinking SOM usage)
As you see with the clock I added the mqx file. This is the one containing the motion data? So to get to SOM are you using this or the .x file?
EDIT - Just realised possible conflict in my info above. Definitely freeze your mirror before keynote, but no need to freeze patch if using sub-d
I'm thinking Model-UVs- bones/anim-freeze and then mesh paint as the way forward atm
The 'scene' button, which adds an animatable (is that a word) camera seems to work in the same way as the rest. ie move camera or focal point and add keyframes. No problems so far.
Next on my list is to see how a lot of these elements interact. So morphs and selection to break something into pieces (thinking SOM usage)
As you see with the clock I added the mqx file. This is the one containing the motion data? So to get to SOM are you using this or the .x file?
EDIT - Just realised possible conflict in my info above. Definitely freeze your mirror before keynote, but no need to freeze patch if using sub-d