2011-05-16, 06:55 PM
Hey John, been out of the loop the past couple weeks, wanted to ask if any progress has been made on the control point front for enemy spells and so on?
I was wondering, looking at an unrelated post about the pixie and its ability to fire projectiles, is it possible the enemy attack sequences also have control points embedded in them? I was assuming they didn't since the attack range of the melee seemed to be unrelated to the model (my harvine knight for instance hits you further than it should because of a borrowed .cp/.prf file).
I would love to redo the KF2 archers if you think it would be possible to modify the enemy to work similarly to the pixie's that shoot arrows.
Any thoughts?
I was wondering, looking at an unrelated post about the pixie and its ability to fire projectiles, is it possible the enemy attack sequences also have control points embedded in them? I was assuming they didn't since the attack range of the melee seemed to be unrelated to the model (my harvine knight for instance hits you further than it should because of a borrowed .cp/.prf file).
I would love to redo the KF2 archers if you think it would be possible to modify the enemy to work similarly to the pixie's that shoot arrows.
Any thoughts?
- Todd DuFore (DMPDesign)
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