2011-05-23, 12:26 PM
Axe looks good - very fantasy like! You've got the shading right too ;) this is whatcha get when you use "real" textures.
Btw, a tip. If you are using one texture, you can add shading by using the blend tool in gimp to create "light" you can select different types of shading here. Most of the SoM stock models look like they have this similiar shading method. See pic.
You can choose to have the "side" swing model like the Shiden's swing in kf2. You need to select a profile that has this swing embedded into it.
In this case choose the 017.prf for the two handed sword, the length will probably be just off for the likes of your axe. What i do for length is adjust my model in metaseq first.
Custom animations can be found in the keynote thread. For your arm animations you'l need to replace the arm.mdl in the data/my folder, and ill just say not many of us have tried customising swings yet, so if you could find out for us you'd be helping us out alot.
Transparency can be attained through the material panel, ill add a flask to this post to give an example. You can compare / understand by looking at the material values.
Wolf, none of my UV's in mdls stretch over the texture.
I'll send you my demon warrior to take a peek at.
Btw, a tip. If you are using one texture, you can add shading by using the blend tool in gimp to create "light" you can select different types of shading here. Most of the SoM stock models look like they have this similiar shading method. See pic.
You can choose to have the "side" swing model like the Shiden's swing in kf2. You need to select a profile that has this swing embedded into it.
In this case choose the 017.prf for the two handed sword, the length will probably be just off for the likes of your axe. What i do for length is adjust my model in metaseq first.
Custom animations can be found in the keynote thread. For your arm animations you'l need to replace the arm.mdl in the data/my folder, and ill just say not many of us have tried customising swings yet, so if you could find out for us you'd be helping us out alot.
Transparency can be attained through the material panel, ill add a flask to this post to give an example. You can compare / understand by looking at the material values.
Wolf, none of my UV's in mdls stretch over the texture.
I'll send you my demon warrior to take a peek at.