I like Verdite's animation "7" which is played when the enemy avoids the player's attack. -reminds me of a Rugby player avoiding a tackle
I tested your anchor-less bone setup (from the scissors tutorial) and it works fine for SoM animated models. Thank you very much for that; it really simplifies the setting up and editing models, as well as making the workspace tidier. I think the skeleton on Verdite's enemy comes from back when we were still figuring out the ropes. Attached is your (Verdite) enemy with the anchor-less skeleton setup with AirFlamesRed's method.
I found out recently there's an international standard for humanoid model/skeleton size. That's why you see models in that 'arms-stretched-out' pose so often. I've made a new skeleton (anchorless) that should conform to the international standard. I'll include it with the next 'how-to' update. Since the last release of x2mdl was broken, I'm just waiting to see if there will be an update in the near future.
I tested your anchor-less bone setup (from the scissors tutorial) and it works fine for SoM animated models. Thank you very much for that; it really simplifies the setting up and editing models, as well as making the workspace tidier. I think the skeleton on Verdite's enemy comes from back when we were still figuring out the ropes. Attached is your (Verdite) enemy with the anchor-less skeleton setup with AirFlamesRed's method.
I found out recently there's an international standard for humanoid model/skeleton size. That's why you see models in that 'arms-stretched-out' pose so often. I've made a new skeleton (anchorless) that should conform to the international standard. I'll include it with the next 'how-to' update. Since the last release of x2mdl was broken, I'm just waiting to see if there will be an update in the near future.