A little update on the earlier subject of "using two textures on a single object in an MDL model". It appears it's only a problem with the 'binary' X format. If you uncheck "save as binary" when you export your model in Keynote, the textures should turn out right even if you used 2 on a single object.
Mean looking ring creatura! Remind me to never pick a fight with a Georgian!
Mean looking ring creatura! Remind me to never pick a fight with a Georgian!