The constraint label "C(1,..." seems to work very well for multiple legged critters. But I'm using the "C(5,..." setup to vary the bone motion in hopes it will look less mechanical.
Not sure we you knew this, but you can link multiple bones to turn with a single bone by including additional bone-materials to the end like so:
C(5,50,Bone1MAT,Bone2MAT);
I hope to set up some 20 appendages to all move with a few 'master bones'- Thanks again for all your effort AirFlamesRed- Nice!
Not sure we you knew this, but you can link multiple bones to turn with a single bone by including additional bone-materials to the end like so:
C(5,50,Bone1MAT,Bone2MAT);
I hope to set up some 20 appendages to all move with a few 'master bones'- Thanks again for all your effort AirFlamesRed- Nice!