2011-06-09, 11:13 PM
AirFlamesRed, where did you post the tutorial on using 'constraint' setup to limit a bone's rotation? I can't seem to find it.
I think I discovered something new- when you limit a bones rotation with by covering it with a "constraint" material, you usually need one material per bone (as far as I can tell). But if you cover 2 bones in the same material and add "[]" to the end of the material's name, it creates a mirrored setup. Good for apposed limbs. I still can't figure how Keynote decides which bone is primary and which bone is mirrored though.
Example is attached. It's supposed to be a setup for shoulder/arms and you'll notice the left forearm isn't 'constrained' even though it's covered in the same 'constraint' material as the right forearm. If you add [] to the "forearm" material's name, it starts working correctly.
I think I discovered something new- when you limit a bones rotation with by covering it with a "constraint" material, you usually need one material per bone (as far as I can tell). But if you cover 2 bones in the same material and add "[]" to the end of the material's name, it creates a mirrored setup. Good for apposed limbs. I still can't figure how Keynote decides which bone is primary and which bone is mirrored though.
Example is attached. It's supposed to be a setup for shoulder/arms and you'll notice the left forearm isn't 'constrained' even though it's covered in the same 'constraint' material as the right forearm. If you add [] to the "forearm" material's name, it starts working correctly.