2011-06-15, 09:53 AM
Blender?! How did that get through security?!
I would use a cube, and extrude to make branches. Then smooth with 'mesh smooth' or 'Catmull-clark'. Mesh smooth is a bit of a strange smoothing alogarithm, similar to 'Doo-Sabin. CC, set at 4 on an elongated cube will give you 4x4=16 sections around and getting a bit high (poly) for the game I would have thought. I think taking UVs into account I might be tempted with a different approach altogether for trees.
For the smoothing to work you will need to join verts, either 'join closed verts' as John sais or just select the offending verts and 'selected/join verts'
You need to be carefull with blender as it can leave stray verts, which is impossible in meta. Blender has this strange idea that people want to be able to extrude verts. Makes no sense to me.
I would use a cube, and extrude to make branches. Then smooth with 'mesh smooth' or 'Catmull-clark'. Mesh smooth is a bit of a strange smoothing alogarithm, similar to 'Doo-Sabin. CC, set at 4 on an elongated cube will give you 4x4=16 sections around and getting a bit high (poly) for the game I would have thought. I think taking UVs into account I might be tempted with a different approach altogether for trees.
For the smoothing to work you will need to join verts, either 'join closed verts' as John sais or just select the offending verts and 'selected/join verts'
You need to be carefull with blender as it can leave stray verts, which is impossible in meta. Blender has this strange idea that people want to be able to extrude verts. Makes no sense to me.