NPC and Enemy models

#10
As you recall i mentioned this to you, SoM has a resource limit of i think 20,000 kb per map (i hope another expert puts me right if im wrong) i got that info from the possibly SoM retired Madison Lastrega.

So essentially you'l want to either create an enemy using the method i showed you, using lines and the knife tool on a texture, or try your best to recreate the skeleton you can view in the SoMimp viewer. If you look at even modern games, such as oblivion, you'l notice how even these awesome looking enemies have been modified to use up less resources.
(I feel a bit geeky doing this ‎ Biggrin)
[Image: skeleton1.jpg]

So you see this skeleton model. To me it looks like the ribcage started off from 2d and was made to look bulkier by edge scaling and so on. This part would have taken alot of polys - curves are known for this.
If you look at the left arm it is blocky. You'l notice how there are few curves here. The spine isnt actually individual blocks. It looks like its been created using a multire then exported as a texture, retaining its curves and depth. So essentially the spine would probably be a long cylinder with a few segments for bending the model. For my skeleton i used about four sections of one texture so that i could bend my skeleton using our "non mesh warping" x2mdl.

So, the skull - argueably the most detailed part of a skeleton model, looks like it has been made using the same or a similar method. I followed this tutorial a fair way a couple of months ago, and it gave me good isight as to how multires work. If you are patient ou'l learn a few things from this. Try your hand at it, ill help where i can.

https://cg.tutsplus.com/tutorials/blende...n-blender/
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Messages In This Thread
NPC and Enemy models - by Verdite - 2010-02-26, 03:40 PM
Re: NPC and Enemy models - by AsusX2 - 2010-02-28, 01:13 AM
Re: NPC and Enemy models - by HolyDiver - 2010-02-28, 03:04 AM
Re: NPC and Enemy models - by Verdite - 2010-02-28, 01:13 PM
Re: NPC and Enemy models - by HolyDiver - 2010-03-01, 01:00 AM
Re: NPC and Enemy models - by HolyDiver - 2010-03-01, 09:39 AM
Re: NPC and Enemy models - by Verdite - 2010-03-02, 02:23 PM
Re: NPC and Enemy models - by HolyDiver - 2010-03-02, 05:22 PM
Re: NPC and Enemy models - by Creatura - 2011-06-16, 08:52 AM
Re: NPC and Enemy models - by Verdite - 2011-06-16, 12:13 PM
Re: NPC and Enemy models - by Verdite - 2011-06-16, 12:38 PM
Re: NPC and Enemy models - by HwitVlf - 2011-06-17, 01:42 AM
Re: NPC and Enemy models - by dmpdesign - 2011-06-17, 02:24 AM
Re: NPC and Enemy models - by airflamesred - 2011-06-19, 12:46 AM
Re: NPC and Enemy models - by airflamesred - 2011-06-19, 08:28 PM
Re: NPC and Enemy models - by HwitVlf - 2011-06-20, 01:44 AM
Re: NPC and Enemy models - by airflamesred - 2011-06-20, 06:24 PM
Re: NPC and Enemy models - by HwitVlf - 2011-06-26, 08:49 AM
Re: NPC and Enemy models - by airflamesred - 2011-06-26, 11:48 PM
Re: NPC and Enemy models - by HwitVlf - 2011-06-28, 04:51 AM
Re: NPC and Enemy models - by airflamesred - 2011-06-29, 08:44 PM
Re: NPC and Enemy models - by Creatura - 2011-06-29, 11:57 PM
Re: NPC and Enemy models - by HwitVlf - 2011-07-01, 12:35 AM



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