NPC and Enemy models

#16
That table is very nice! Having a combined table/chair Object in SoM would be very helpful. The table would have the Object's square collision and an NPC sitting in the chair would provide it's collision.

I'm converting the shackles to SoM format now- interesting, the one capital 'H' you used in the materials tag seems to make the shackles twitch when you tug on that bone. ‎ I guess the tags are case sensitive.

I made a simple video with UVPowerUnwrap info here. Ha, you'll have to pardon my stammering, I made it before my morning cup of cofee ‎ Goodnight

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Messages In This Thread
NPC and Enemy models - by Verdite - 2010-02-26, 03:40 PM
Re: NPC and Enemy models - by AsusX2 - 2010-02-28, 01:13 AM
Re: NPC and Enemy models - by HolyDiver - 2010-02-28, 03:04 AM
Re: NPC and Enemy models - by Verdite - 2010-02-28, 01:13 PM
Re: NPC and Enemy models - by HolyDiver - 2010-03-01, 01:00 AM
Re: NPC and Enemy models - by HolyDiver - 2010-03-01, 09:39 AM
Re: NPC and Enemy models - by Verdite - 2010-03-02, 02:23 PM
Re: NPC and Enemy models - by HolyDiver - 2010-03-02, 05:22 PM
Re: NPC and Enemy models - by Creatura - 2011-06-16, 08:52 AM
Re: NPC and Enemy models - by Verdite - 2011-06-16, 12:13 PM
Re: NPC and Enemy models - by Verdite - 2011-06-16, 12:38 PM
Re: NPC and Enemy models - by HwitVlf - 2011-06-17, 01:42 AM
Re: NPC and Enemy models - by dmpdesign - 2011-06-17, 02:24 AM
Re: NPC and Enemy models - by airflamesred - 2011-06-19, 12:46 AM
Re: NPC and Enemy models - by airflamesred - 2011-06-19, 08:28 PM
Re: NPC and Enemy models - by HwitVlf - 2011-06-20, 01:44 AM
Re: NPC and Enemy models - by airflamesred - 2011-06-20, 06:24 PM
Re: NPC and Enemy models - by HwitVlf - 2011-06-26, 08:49 AM
Re: NPC and Enemy models - by airflamesred - 2011-06-26, 11:48 PM
Re: NPC and Enemy models - by HwitVlf - 2011-06-28, 04:51 AM
Re: NPC and Enemy models - by airflamesred - 2011-06-29, 08:44 PM
Re: NPC and Enemy models - by Creatura - 2011-06-29, 11:57 PM
Re: NPC and Enemy models - by HwitVlf - 2011-07-01, 12:35 AM



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