2011-06-23, 06:07 AM
(2011-06-21, 11:45 AM)airflamesred link Wrote: I was just thinking ; create the bones add the auto anchors which will give mats to the bones then delete the anchors. Then just atatch the bone mat to the relevant mesh. Any quicker method John?That's the method I've been using, and it works quite well. And once you've made a humanoid skeleton, you can use it on other models by just moving the joints to the right place.