2011-06-26, 08:49 AM
(2011-06-19, 12:46 AM)airflamesred link Wrote: I don't know wether this is up to standard but I'll send the file to you John for tweeks. The UVs are stacked quite a bit but managed to get it all on a 256 Did your table ever get ready?
Mark, if I could mooch a little off your Metasequoa expertise- is there a way to make the polygons that are selected on the UV texture display become selected on the mesh? Sometimes I end up with a stray polygon in the UV display and It's a pain figuring out which face on the mesh it belongs to.
Lastly, is there a way to strip all material off a polygon? I seem to remember doing it in the past but I can't figure it now.
Thanks!